Enough of this old-hat, hand-drawn two-dimensional nonsense! Lets dial it ahead 100 years into the 21st century and talk about 3D character art! In this blog post, we will look at what it takes to create a successful 3D representation of a 2D hand drawn character. The purpose of this post is not to teach…
Author: Steven Walker
Steven Walker has been working in the artistic field for over 15 years, specializing in character designs. For 11 years, Steven taught drawing classes at the Walt Disney Company in both DisneyQuest and Disney’s Hollywood Studios theme parks. At Disney, he apprenticed under the Disney Design Group, the artists responsible for creating much of the merchandise around the parks and eventually began to train other artists to draw in the Disney style.
Currently, Steven is working as an Digital Art Director at an industry-leading design company near Tampa Florida, where he helps create themed environments for children.
Steven has worked on two animated feature films and several short film projects as well, and also with many different teams of quality artists.
Steven is an alumnus of Ringling College of Art and Design, where he received a Bachelor of Fine Arts degree with a specialty in Computer Animation.
How to Draw… Puffin Stuff
For the second character in our on-going “How to Draw…” series, I would like to focus on the puffin character from my original short, “Puffin Stuff.” Oddly enough, I have never officially named this character. I have come up with several over the years, but none of them ever seemed to stick. So now he is simply referred to as “Puffin” or “Puffin Stuff.”
How to Draw… Dippy Duck
With all this talk about character design, I thought it was about time for me to follow-up with my very first “How To Draw…” blog post. Where better to start than with my star character, Dippy Duck? This will be the first in this series, which I hope you will find fun! Tools of the Trade…